Cubenomicon
A game made by Cogswell Game Studio for the ZSpace AR/VR education and entertainment computers. Made with Unity, C# coding, and a custom pluggin to interact with ZSpace's technology. The goal was to make a game that had educational elements. We focused on basic physics and collisions to make a puzzle game. The player must create a path to get the marble from the start to the end. As lead engineer, I oversaw several other programmers and made these myself.
Main Menu
The designers had an idea of cube worlds with a level on each face. The worlds are are clicked on to select and hovering over a face reveals the level. I implemented this to work with mouse or the ZSpace tech.
Impact Sound System
The video demonstrates an impact based audio system for the marble. When the marble collides with something, the impact force is measured and a sound effect is chosen based on the speed. Within the ranges of sounds to pick, the pitch is shifted slightly depending on impact speed as well.